Friday, 22 March 2013

Paul Prango: Cybernetics and Conversation

I have just watched a lecture series by Paul Prango about Cybernetics and Conversation.
This was highly informative for me and both my concept and research process. This relates to the article I read previously by Hugh Dubberly. Both the article and this lecture series investigate conversation and the theory of designing for conversation. 

CONVERSATION + CYBERNETICS
Paul Prango 

Lecture slides sourced from:

Videos: 

Abstract:
From a background that began in computation, AI and human/computer explorations at the Architecture Machine Group (predecessor to the MIT Media Lab), Pangaro has evolved a viewpoint on design processes based in constructivism and language-making. Without new language—novel distinctions and relations in a shared belief system embracing goals and values—innovation is limited to improvements upon existing processes. But all our unmet business, industrial, technological and societal challenges will not surrender to incremental change. These complex challenges bridge "systems of systems" across multiple domains and individual vocabularies. By their nature, they require the invention of new language for them to be reframed and, possibly, to be tamed.
But how does new language emerge? How can it be fostered when deep innovation in systems of systems requires design collaboration across diverse prior languages? Can we do better than optimistic but undisciplined approaches such as "randomized diversity", "hyper-connectivity", and "open innovation"? In response to techniques in vogue, Pangaro will present conceptual frames and project examples that propose a conversational methodology of innovation by design.

Brief notes from the Videos:

Cybernetics – Steering, Estimology of the word is from the greek meaning ‘kybernetecs’ – the art of steering.
Cybernetic system, circularity, quality cycle, cybernetic processes
Latin - governing, government means regulation
Cybernetics explains how circular causal systems work
Not just about control and mathematics
Loops upon loops

Conversation
Learning system, 2 or more learning systems may interact
Conversing systems

How does it work? A participant has a goal, begin by picking a context, choice of a moment, Shared language, which makes sense to both sides, action of initiation of exchange leads to exchange, evaluation, conversation to continue have to be interested, set own goal, exchange, back and forth, evolve, agreements, misunderstandings, agree to lead to action or transaction, agree to disagree. 

CLEAT: occurs in every conversation:
Context
Language
Exchange
Action
Transaction

Goals/means

Design:
Design has changed, and therefore the design process must change.

Designers will focus on systems not objects, embrace complexity and move from form giving to conversation-managing. – Hugh Dubberly

Context of sharing – value of experience
Why people share and how to make sharing better
Value of experience
Sharing is about resonance
Acts of sharing
Connection

Language, how am I expressing myself to you, do these make sense, get shared meaning

Design for: Context, Language, Exchange, Agreement, and Transaction

Designing for Collaboration – designing conversations and managing complexity
Components of conversation

Each conversation has participants, something new is form, builds a goal for the next conversation.

Innovation
Hugh Dubberly – Innovation is an insight that inspires change creates value
Can be modelled as a conversation, Goals, feedback and actions.
Co-evolutionary process
Social context

An organization is its language. If you cant talk about it, you cant do anything about it.
Language to express. Establish context and shared language.

Design thinking –
Conversation to agree on goals

Conversation to Design the Designing
Conversation to create New meanings
Conversation to agree on means

We all speak different languages
Sustainability – we all view this in a different way
A new way of talking together, a frame


Below are some of the slides from the presentation: 
There were many more however I felt these highlighted some main points that are most influential to my concept and research processes. 

 Cybernetics - The art of steering, the art of regulation, cyclic systems that apply to all systems. This is a cycle for the design process, this cycle differs from other systems for example scientific method observe, hypothesize, experiment.


Conversations - Learning systems, 2 learning systems are present when 2 participants are engaged in conversation.

Conversation: CLEAT - Context, Language, Exchange, Action, Transaction
Conversational cycle



 Shared Language


 














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